Puzzles:
As a part of the Mondo Games team, the most frequent task I was given was building out puzzles inspired by poster art also sold by Mondo. I was given an original poster and then asked to flush out a full box design using the theme and feel of that artwork. Below are some examples of puzzles I created during my time at Mondo.
UNMATCHED:
Another project I worked on was several iterations of the Unmatched game series. In particular, I had a large part in designing the rulebook for Unmatched Cobble & Fog. I helped illustrate the rulebook in an etching style reminiscent of the time period. Below are some mockups of those final pages, as the game has not been released for sale yet.
Another Unmatched game that I was a part of designing was Unmatched: Jurassic Park. I was tasked with art directing and designing all of the marketing materials for our social channels for the release of the game.